📜 RULES & REGULATIONS

Official Competition Rules for SGFC 2025

🤖 Robot Specifications

All competing robots must adhere to the following technical specifications based on their weight class. These limits ensure fair competition and arena safety.

Weight Classes & Dimensions

Weight Class Weight Limit Max Dimensions
Lightweight Up to 60kg 2m × 2m × 2m (L×W×H)
Middleweight 60kg to 120kg 2m × 2m × 2m (L×W×H)
Heavyweight 120kg+ 2m × 2m × 2m (L×W×H)

General Requirements

  • Robots must fit within their weight class at weigh-in (including all batteries and removable weapons)
  • Maximum starting dimensions cannot exceed 2m × 2m × 2m in any configuration
  • Robots may expand during the match but must fit within starting dimensions at match start
  • Ground clearance minimum: 10mm
  • All components must be secured and cannot fall off during normal operation

💡 Weight Allowances

Teams may add up to 500g of decorative armor or paint without penalty. This allows for team branding and aesthetics while maintaining fair competition.

⚠️ Safety Requirements

CRITICAL: These safety requirements are MANDATORY and NON-NEGOTIABLE

Failure to comply will result in immediate disqualification. All robots will be inspected before competition.

Mandatory Safety Features

  • Remote Kill Switch: All robots MUST have a functional remote kill switch that immediately stops all robot functions (drive, weapons, systems). This must be testable and functional at all times.
  • External Battery Disconnect: An externally accessible removable link that disconnects the main battery power. Must be clearly marked and accessible without tools.
  • Power Indicator: A clearly visible LED or light indicating when the robot is powered on.
  • Radio Control: All robots must use approved 2.4GHz radio systems with failsafe features.
  • Weapon Safety Cover: Sharp edges, spinning weapons, and dangerous components must be covered during transport and pit area activities.

Electrical Safety

  • All electrical systems must be properly insulated and protected from short circuits
  • Battery types allowed: LiPo, LiFe, NiMH, NiCd, Lead Acid (sealed only)
  • Maximum voltage: 100V for weapon systems, 48V for drive systems
  • All wiring must be properly secured and protected
  • Fire suppression recommended but not mandatory

Structural Safety

  • All fasteners must be secured (Loctite or lock washers required)
  • Sharp edges in pit area must be covered with foam or guards
  • Loose or detachable armor pieces are not permitted
  • Pneumatic systems must have pressure relief valves (max 150 PSI)

⚠️ Safety Inspection

All robots must pass safety inspection before being allowed to compete. Inspection includes:

  • Kill switch functionality test
  • Battery disconnect verification
  • Weapon safety demonstration
  • Radio frequency check
  • Dimensional and weight verification

⚔️ Combat Rules

Match Format

  • Match Duration: 10 minutes maximum
  • Start Position: Robots start in designated squares at opposite ends of the arena
  • Arena Hazards: The arena may contain hazards such as pit zones, wall spikes, or lifting platforms
  • Tap-Out: Teams may surrender by verbal tap-out at any time

Victory Conditions

  • Knockout (KO): Opponent is immobilized and cannot demonstrate controlled movement for 10 seconds
  • Technical Knockout (TKO): Opponent's weapon is disabled and they cannot show aggression
  • Judges' Decision: If match reaches time limit, judges score based on criteria (see Judging section)
  • Tap-Out: Opponent's team verbally surrenders

Immobilization

A robot is considered immobilized if it cannot demonstrate controlled translational movement within a 10-second count. The robot must show it can move from one point to another, not just pivot or spin in place.

Restarts

  • Robots stuck together may receive a restart at referee discretion
  • Maximum 2 restarts per match
  • Robots must release when commanded by the referee
  • Weapons must be powered down during restarts

Arena Rules

  • Intentional damage to the arena is prohibited and may result in disqualification
  • Robots stuck on arena hazards may receive a referee count
  • Throwing opponents out of the arena is allowed (counts as knockout)
  • Hitting the arena walls is permitted as a combat tactic

📺 Referee Authority

The head referee has final authority on all match decisions including immobilization counts, restarts, and rule violations. Decisions are made in real-time and are final.

🚫 Prohibited Weapons & Systems

The following weapons and systems are STRICTLY PROHIBITED:

Banned Weapon Types

  • Explosives: Any explosive devices, pyrotechnics, or chemical reactions
  • Flames: Flamethrowers, hot weapons, or any fire-based systems
  • Liquids: Water cannons, glue, foam, or any liquid discharge
  • Projectiles: Any projectiles that can leave the arena (arena-contained projectiles may be allowed)
  • Entanglement: Nets, ropes, tape, or any entanglement devices
  • Smoke/Gas: Smoke generators, obscurants, or gas weapons
  • Untethered Weapons: Weapons or parts designed to detach and operate independently

Banned Electronic Systems

  • Radio Jamming: Any RF interference or jamming equipment
  • EMP Devices: Electromagnetic pulse weapons
  • Laser/Lighting: Bright lights or lasers intended to blind operators or cameras
  • Hacking: Any attempt to interfere with opponent's control systems

Restricted Materials

  • No beryllium copper (health hazard)
  • No materials that shatter into sharp fragments
  • No radioactive materials
  • No toxic or caustic chemicals

🤔 Unsure About Your Weapon?

If you're unsure whether your weapon design complies with the rules, contact the SGFC technical committee at least 30 days before the event. We'll review your design and provide guidance.

👥 Team Conduct & Sportsmanship

Expected Behavior

SGFC is a professional sporting event. All teams, builders, and supporters are expected to maintain the highest standards of sportsmanship and professionalism.

  • Respect: Treat all competitors, officials, and spectators with respect
  • Fair Play: Compete fairly and within the rules at all times
  • Safety First: Always prioritize safety in the pit area and arena
  • Professional Conduct: Maintain professional behavior in all interactions

Pit Area Rules

  • Safety glasses required in pit area at all times
  • Closed-toe shoes mandatory
  • Weapon testing only in designated test areas
  • Keep pit areas clean and organized
  • No more than 6 team members in pit area
  • Respect other teams' pit spaces

Prohibited Conduct

  • Unsportsmanlike conduct or aggressive behavior
  • Intentional damage to opponent's robot outside of combat
  • Harassment, discrimination, or hate speech
  • Sabotage or tampering with other robots
  • Deliberately dangerous behavior
  • Excessive celebration that shows disrespect

⚠️ Penalties for Rule Violations

  • Warning: First minor offense
  • Point Deduction: Repeated minor offenses
  • Match Forfeit: Serious offense during a match
  • Disqualification: Severe or repeated serious offenses
  • Ban: Extreme violations may result in permanent ban from SGFC events

⚖️ Judging Criteria

When a match goes to the judges' decision (no knockout), three judges score the bout based on the following criteria:

Scoring Breakdown

  • Aggression (30 points): Actively engaging the opponent, pursuing contact, initiating attacks
  • Control (30 points): Demonstrating superior driving, positioning, and weapon control throughout the match
  • Damage (30 points): Inflicting functional or cosmetic damage to the opponent's robot
  • Strategy (10 points): Effective use of arena, weapon choice, and tactical decisions

Aggression Scoring

Aggression is measured by how actively a robot engages its opponent:

  • Actively pursuing and engaging the opponent
  • Attempting to use weapons against the opponent
  • Taking the initiative in combat
  • Not running away or avoiding combat

Control Scoring

Control is demonstrated through superior robot operation:

  • Precise movement and positioning
  • Effective use of drive system
  • Maintaining weapon functionality
  • Recovering from attacks or flips
  • Utilizing arena hazards effectively

Damage Scoring

Damage is scored based on harm inflicted on the opponent:

  • Functional damage (disabling drive, weapons, or systems) scores highest
  • Cosmetic damage (dents, scrapes, armor loss) scores moderately
  • Near-knockouts (temporary immobilization) score well
  • Damage must be caused by your robot, not self-inflicted by opponent

Strategy Scoring

Strategic play includes:

  • Using arena hazards to gain advantage
  • Adapting tactics during the match
  • Effective weapon selection and deployment
  • Smart positioning and defensive moves

🎯 Judges' Decision Process

Three judges independently score each category. Scores are totaled (max 100 points per judge) and the robot with the higher total score wins. In case of a tie, the robot with higher damage score wins. If still tied, the match may be declared a draw or go to sudden death at referee discretion.

Ready to Compete?

Now that you know the rules, register your team for SGFC 2025!

Register Your Team 🚀